Archive for the ‘PTR’ Category

5.2 Impressions

Monday, January 14th, 2013

With 5.2 on the PTR it’s only a matter of time before Tier 15 is released. I’m going through the patch notes as I’m typing this, so you’ll get my unedited impressions. Lucky you :)

New Daily Hub

OH GOODY! Honestly, I’m over the whole “dailies are evil” thing. What they did wrong in 5.0 wasn’t that there were a lot of dailies, it was that at 90 you were greeted by: HERE ARE YOUR DAILIES! HAVE FUN!

5.1 was great. There were only a few to do each day. They were relatively quick and painless. And every few days you got a new piece of story so that it wasn’t just “do dailies”. If they continue with that in 5.2 we’re in for a treat.

New Raid: Throne of Thunder

One thing I’m a bit confused about is a statement that was made about MoP. 5.0 would be a story. 5.1 would start a new story as the story in 5.0 would be contained to 5.0. 5.2 would continue that trend. I guess with 5.0 and 5.1 that’s true, but I count by raid tiers not patches, so it’s a slippery slope. But 5.2 we’re finishing a story we started in Kun-Lai Summit. Not exactly what they promised, but oh well. I’ve seen some of the artwork from 5.2 and it looks a bit ominous. That’s a very good thing!

12 bosses!? Honestly that’s a lot. Yeah, I know that Ulduar had 14 and ICC had 12, but that was the Wrath model: A tier would easily last 8-9 months. I’m hoping we don’t have to wait that long for Tier 16 (and presumably Garrosh!). If we do, that’s too long a wait. If we don’t, that’s too short a timeframe for a lot of guilds to clear this much content. Dangerous ground that Blizzard is on.

Legendary Quest

We’re not sure what this is going to be. We know that it will involve the new raid, and at first it was supposed to be a head enchant (BORING!), but Ghostcrawler has reneged on that idea (thank God!)

New World Bosses

I think what’s more important: FACTION TAGGING. Now, if I’m running around and I see the Horde attacking one of these bosses, I go up and hit him and I get to share their tag. This is great if you happen to arrive a few minutes after the fight starts. Yeah, there will be people who simply run up and hit the boss then hide in a corner. But I think that raid groups will still be the best way to handle these bosses and if you’re in a group you’re not going to want to disappoint those in the group with you.

Buy the Farm

I have to quote this:

Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.

Ok, I now have to ask: WHO IS INTERESTED IN THIS!? I mean, the faction(s) that I wanted to get to exalted I have gotten to exalted (ok, so I’m a completionist, they’re all at exalted!). My alts have done very little with their farm, so this really isn’t beneficial to them.

If you want to buy a farm, go for it. But, to use this as a “selling point” is just bad.

Class Changes

For now I’m only going to cover DKs. Yeah, I’m biased like that… But it’s what I play.

1. Death Siphon now heals for 150% of the damage dealt (was 100%)

Another heal… This time on my Blood Rune. Actually, I like this change!

2. Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).

I have always felt as though my RP was better used in Rune Strikes, but if I need a jolt of health, it’s good to know I have it. I’m starting to think they want DKs to be unkillable. Oh, wait.

3. The Bloodworms summoned by Blood Parasite now have 200% more health.

I’m sorry, but I’ve never really noticed my bloodworms. I mean, sure, I see them, but I don’t really think about them. When I’m questing they “taunt”, but I don’t care about that. On bosses they are just there. Not sure why the change, possibly a PVP thing.

4. Unholy

Ok, so Unholy just got a complete makeover. Summon Gargoyle no longer costs runic power… NICE! Reaping now applies Icy Touch. Ok? Gargoyle Strike now applies both shadow and nature damage – not sure why this is there, but I’ll assume it’ll increase DPS. And last, Ebon Plaguebringer now causes Plague Strike to apply BOTH Frost Fever and Blood Fever. That’s right, for a few runes you have “Outbreak” on command. For some reason I have a feeling this will get changed down the road. It just seems a little too strong.

Blanket Silence

This is gone. For those of you who don’t know what this means – If I interrupt your Fireball not only do you not to get to cast Fireball, but all fire spells are locked for 3 seconds. A “blanket silence” would do this: I interrupt your Fireball, you don’t get to cast ANYTHING for 3 seconds… I have to say, this is a good thing. Some classes will be affected by this more than others (Priests for example, all spells are either Holy or Shadow). Other classes or specs will get a nice reprieve (just about all other casters).

Warlock Green Fire

It’s coming, and all warlocks rejoice! To do the quest, however, you have to find a random drop. This will begin the quest. The area looks like a remapping of the Firelands daily area, whereas it was originally in Black Temple. We’ll have to wait and see how this turns out.


PVP trinkets will now not only free you from CC, but will free your pet as well. Hunters and warlocks rejoiced!


A few other changes are coming to Sunsong Ranch. First, “special” crops will yield more, thus making “farming” more on par with “farming”… Or something like that. Also you can plant four spots at a time instead of one. And the plow will plow through varments and reduce their health by 70% and stun them. Nice changes!

So, that’s it… If you want to see more, visit WoW PTR